ABOUT WEBSITE: The Green Lights is an annual exhibition hosted by the graduating fine art students of Minerva Art Academy. It serves not only as an assessment during which the students aim to get their ‘green light’ to graduate, but as an opportunity to independently create a public exhibition. Faced with the challenge of bringing together 55 unique practices, we’ve based this year’s Green Lights around the Art Spectrum, a compass navigating different positions, approaches and cultures within the fine arts. Where do we stand? What does it stand for? These are the questions we raise rather than answer as we try to materialise the complex and diverse ecosystem of the art culture.
ABOUT THE ART COMPASS: The Art Compass is based on the well know political compass, as it provides four extreme artistic positions as the boarders of the fluid space in between. On the horizontal axis the attitude of the artist toward their practice is defined as between craft and concept. These two well known and often scrutinised labels have in this case a more suggestive nature, indicating whether the concept, idea, message is prioritised over the technique, medium, skill or vice versa. The vertical axis defines the position of the artist towards the art world. From the white cube, gallery culture and the art market making up the inside, to alternative non-art spaces and practices challenging the boarders of art from the outside, the artists occupy positions based on how much they conform to or rebel towards the established art institution.
The interaction of the axis creates four areas - inside concept, outside concept, outside craft and inside craft - each representing an artistic subculture in which specific values, opinions, movements and artworks exist.
Although seemingly opposite, the two directions of each axis are more often than not intertwined, and so the artist might assume different positions along the axis at different times, in relation to different works, or they might assume a wide area of the spectrum within which their practice exists.
The world is full of games, politics, social and many other ways. In my art I play games, research games and invent new ones. In this particular work the viewer can gamble on the outcome of an absurd performance which the outcome is unknown not only to me the artist but also to the viewer. Even though it is unknown there are possible outcomes which you can put your money on. This work is about the world itself, comments on the artworld, politics that is always spinning in the same circle and about the dumb luck that you need in life in allmost every aspect of it. In my research I am mostly inspired by the fluxus movement, for them shock was one of the most important impact of their works on their viewer, For this work I have made numerous of bizarre and absurd spinning sculptures and games that lead me to this work as I believe shock is also for my work the most important. Place your bets and take your distance in this performance that is most of all quite dangerous.
My art is about doing, not overseeing the consequences of what might happen, these actions can turn out in almost every form of art (paintings, installations, drawings, performances, films etc.). Spontaneousness is a very important element in my art which can in any form come to surprising new works.